Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
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@@ -122,8 +122,8 @@ gl_FragCoord origin is upper left
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0:33 0 (const int)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
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Linked fragment stage:
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@@ -252,8 +252,8 @@ gl_FragCoord origin is upper left
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0:33 0 (const int)
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0:33 Branch: Return
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0:? Linker Objects
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -289,6 +289,7 @@ gl_FragCoord origin is upper left
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MemberName 88($Global) 0 "uf4"
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Name 90 ""
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Decorate 84(Color) Location 0
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MemberDecorate 88($Global) 0 Offset 0
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Decorate 88($Global) Block
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Decorate 90 DescriptorSet 0
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2: TypeVoid
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