Whole stack: Fix stale types in the AST linker object nodes, fixing #557.

Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This commit is contained in:
John Kessenich
2016-11-05 10:15:53 -06:00
parent e5e58cfee3
commit d3f1122a44
107 changed files with 630 additions and 560 deletions

View File

@@ -122,8 +122,8 @@ gl_FragCoord origin is upper left
0:33 0 (const int)
0:33 Branch: Return
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
Linked fragment stage:
@@ -252,8 +252,8 @@ gl_FragCoord origin is upper left
0:33 0 (const int)
0:33 Branch: Return
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
// Module Version 10000
// Generated by (magic number): 80001
@@ -289,6 +289,7 @@ gl_FragCoord origin is upper left
MemberName 88($Global) 0 "uf4"
Name 90 ""
Decorate 84(Color) Location 0
MemberDecorate 88($Global) 0 Offset 0
Decorate 88($Global) Block
Decorate 90 DescriptorSet 0
2: TypeVoid