Add VS2010 version of solution file and projects. These differ from the VS2012 versions checked in as follows:
- Added 64-bit build targets. - Output libraries to lib/[x86|x64]/[Debug|Release] - Use Multithreaded Debug and Multithreaded static Runtime Libraries (instead of DLL versions) - Set _HAS_ITERATOR_DEBUGGING=0 git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23753 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
parent
e17ef84753
commit
d492aafad7
38
StandAlone _vs2010.sln
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38
StandAlone _vs2010.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glslang", "glslang_vs2010.vcxproj", "{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StandAlone", "StandAlone_vs2010.vcxproj", "{660D0A05-69A9-4F09-9664-02FBEB08FAE2}"
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ProjectSection(ProjectDependencies) = postProject
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3} = {3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.ActiveCfg = Debug|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|Win32.Build.0 = Debug|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.ActiveCfg = Debug|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Debug|x64.Build.0 = Debug|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.ActiveCfg = Release|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|Win32.Build.0 = Release|Win32
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.ActiveCfg = Release|x64
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{3B146CC5-B2B8-4573-9D46-6139E2EDFEA3}.Release|x64.Build.0 = Release|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.ActiveCfg = Debug|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|Win32.Build.0 = Debug|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.ActiveCfg = Debug|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Debug|x64.Build.0 = Debug|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.ActiveCfg = Release|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|Win32.Build.0 = Release|Win32
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.ActiveCfg = Release|x64
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{660D0A05-69A9-4F09-9664-02FBEB08FAE2}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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292
StandAlone_vs2010.vcxproj
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292
StandAlone_vs2010.vcxproj
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@ -0,0 +1,292 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>StandAlone</ProjectName>
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<ProjectGuid>{660D0A05-69A9-4F09-9664-02FBEB08FAE2}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseOfMfc>false</UseOfMfc>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StandAlone\UserM_Debug64\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">StandAlone\UserM_Debug64\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StandAlone\UserM_Release64\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">StandAlone\UserM_Release64\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>glslangValidator</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetName>glslangValidator</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>glslangValidator</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>glslangValidator</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x86\Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
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<SubSystem>Console</SubSystem>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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<Midl>
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<TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
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</Midl>
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<PostBuildEvent>
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<Message>copy glslangValidator</Message>
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<Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>
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</PostBuildEvent>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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||||
<PreLinkEvent>
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||||
<Command>
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</Command>
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||||
</PreLinkEvent>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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||||
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||
<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>
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</PrecompiledHeaderOutputFile>
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||||
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CallingConvention>Cdecl</CallingConvention>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x64\Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
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||||
<SubSystem>Console</SubSystem>
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||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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||||
<TargetMachine>MachineX64</TargetMachine>
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||||
</Link>
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||||
<Midl>
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||||
<TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
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||||
</Midl>
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||||
<PostBuildEvent>
|
||||
<Message>copy glslangValidator</Message>
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||||
<Command>xcopy /y StandAlone\UserM_Debug64\glslangValidator.exe Test</Command>
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||||
</PostBuildEvent>
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||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<Culture>0x0409</Culture>
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||||
</ResourceCompile>
|
||||
<PreLinkEvent>
|
||||
<Command>
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||||
</Command>
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||||
</PreLinkEvent>
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||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>
|
||||
</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>UserM_Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>
|
||||
</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CallingConvention>Cdecl</CallingConvention>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x86\Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
<Midl>
|
||||
<TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Message>copy glslangValidator</Message>
|
||||
<Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
|
||||
xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
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||||
</Command>
|
||||
</PostBuildEvent>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<BufferSecurityCheck>true</BufferSecurityCheck>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>
|
||||
</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>UserM_Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>
|
||||
</ProgramDataBaseFileName>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
<CallingConvention>Cdecl</CallingConvention>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;lib\x64\Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<IgnoreSpecificDefaultLibraries>
|
||||
</IgnoreSpecificDefaultLibraries>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
</Link>
|
||||
<Midl>
|
||||
<TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
|
||||
</Midl>
|
||||
<PostBuildEvent>
|
||||
<Message>copy glslangValidator</Message>
|
||||
<Command>xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Test
|
||||
xcopy /y StandAlone\UserM_Release64\glslangValidator.exe Install\Windows</Command>
|
||||
</PostBuildEvent>
|
||||
<ResourceCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<Culture>0x0409</Culture>
|
||||
</ResourceCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />
|
||||
<ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
|
||||
<ClCompile Include="Standalone\StandAlone.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="StandAlone\Worklist.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
395
glslang_vs2010.vcxproj
Normal file
395
glslang_vs2010.vcxproj
Normal file
@ -0,0 +1,395 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
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|
||||
<ClInclude Include="glslang\Include\ShHandle.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\SymbolTable.h" />
|
||||
<ClInclude Include="glslang\Include\Types.h" />
|
||||
<ClInclude Include="glslang\Include\intermediate.h" />
|
||||
<ClInclude Include="glslang\MachineIndependent\unistd.h" />
|
||||
<ClInclude Include="glslang\Public\ShaderLang.h" />
|
||||
<ClInclude Include="glslang\OSDependent\Windows\osinclude.h" />
|
||||
<ClInclude Include="glslang\OSDependent\Linux\osinclude.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="glslang\MachineIndependent\glslang.y">
|
||||
<FileType>Document</FileType>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Executing Bison on glslang.y</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Executing Bison on glslang.y</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
cd %(RootDir)%(Directory)
|
||||
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
cd %(RootDir)%(Directory)
|
||||
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Executing Bison on glslang.y</Message>
|
||||
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Executing Bison on glslang.y</Message>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
cd %(RootDir)%(Directory)
|
||||
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
|
||||
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">SET BISON_SIMPLE=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
SET BISON_HAIRY=%(RootDir)%(Directory)..\..\tools\bison.simple
|
||||
cd %(RootDir)%(Directory)
|
||||
%(RootDir)%(Directory)..\..\tools\bison.exe --defines=glslang_tab.cpp.h -t glslang.y -o glslang_tab.cpp</Command>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
|
||||
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(RootDir)%(Directory)%(Filename)_tab.cpp.h;%(RootDir)%(Directory)%(Filename)_tab.cpp</Outputs>
|
||||
</CustomBuild>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
Loading…
x
Reference in New Issue
Block a user