HLSL: add standard sample position return form of GetSamplePosition method
Multisample textures support a GetSamplePosition() method intended to query positions given a sample index. This cannot be truly implemented in SPIR-V, but #753 requested returning standard positions for the 1..16 cases, which this PR adds. Anything besides that returns (0,0). If the standard positions are not used, this will be wrong. This should be revisited when there is a real query available.
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@@ -9,12 +9,12 @@ struct PS_OUTPUT
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float Depth : SV_Depth;
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};
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PS_OUTPUT main()
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PS_OUTPUT main(int sample : SAMPLE)
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{
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PS_OUTPUT psout;
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float2 r00 = g_tTex2dmsf4.GetSamplePosition(1);
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float2 r01 = g_tTex2dmsf4a.GetSamplePosition(2);
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float2 r00 = g_tTex2dmsf4.GetSamplePosition(sample);
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float2 r01 = g_tTex2dmsf4a.GetSamplePosition(sample);
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psout.Color = 1.0;
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psout.Depth = 1.0;
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