HLSL: Fix #1257: layout float1, int1, etc., as scalars.
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@@ -358,8 +358,8 @@ gl_FragCoord origin is upper left
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Name 138 "@entryPointOutput"
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MemberDecorate 16($Global) 0 Offset 0
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MemberDecorate 16($Global) 1 Offset 4
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MemberDecorate 16($Global) 2 Offset 16
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MemberDecorate 16($Global) 3 Offset 32
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MemberDecorate 16($Global) 2 Offset 8
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MemberDecorate 16($Global) 3 Offset 12
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Decorate 16($Global) Block
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Decorate 18 DescriptorSet 0
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Decorate 138(@entryPointOutput) Location 0
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