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@@ -30,5 +30,20 @@ float4 PixelShaderFunction(float4 input, float f) : COLOR0
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const float4 f4 = 3.0;
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uint ui;
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uint3 ui3;
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ui >> ui3;
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ui3 >> ui;
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v *= f1;
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f1 *= v;
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float3 mixed = u * v;
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f = u;
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f1 = u;
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float sf = v;
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float1 sf1 = v;
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return input * f4;
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}
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