GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for interpolateAt*.
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@@ -126,7 +126,7 @@ void interp()
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interpolateAtSample(sampInArray, 1); // ERROR
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interpolateAtSample(sampInArray[i], 0);
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interpolateAtSample(s1.x, 2); // ERROR
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interpolateAtSample(s1.x, 2);
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interpolateAtSample(scalarIn, 1);
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interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
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@@ -144,4 +144,5 @@ sample in vec3 sampInArray[4];
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void interp()
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{
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interpolateAtCentroid(sampInArray[2].xy);
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interpolateAtSample(sampInArray[2].x.x, 2);
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}
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@@ -67,6 +67,16 @@ ERROR: node is still EOpNull!
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0:146 0 (const int)
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0:146 Constant:
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0:146 1 (const int)
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0:147 interpolateAtSample (global float)
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0:147 direct index (temp float)
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0:147 direct index (smooth sample temp 3-component vector of float)
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0:147 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
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0:147 Constant:
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0:147 2 (const int)
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0:147 Constant:
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0:147 0 (const int)
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0:147 Constant:
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0:147 2 (const int)
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0:? Linker Objects
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0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
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0:? 'b' (layout(location=4 component=1 ) smooth in float)
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@@ -125,6 +135,16 @@ ERROR: node is still EOpNull!
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0:146 0 (const int)
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0:146 Constant:
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0:146 1 (const int)
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0:147 interpolateAtSample (global float)
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0:147 direct index (temp float)
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0:147 direct index (smooth sample temp 3-component vector of float)
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0:147 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
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0:147 Constant:
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0:147 2 (const int)
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0:147 Constant:
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0:147 0 (const int)
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0:147 Constant:
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0:147 2 (const int)
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0:? Linker Objects
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0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
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0:? 'b' (layout(location=4 component=1 ) smooth in float)
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