GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for interpolateAt*.
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@@ -126,7 +126,7 @@ void interp()
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interpolateAtSample(sampInArray, 1); // ERROR
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interpolateAtSample(sampInArray[i], 0);
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interpolateAtSample(s1.x, 2); // ERROR
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interpolateAtSample(s1.x, 2);
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interpolateAtSample(scalarIn, 1);
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interpolateAtOffset(sampInArray, vec2(0.2)); // ERROR
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