GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for interpolateAt*.

This commit is contained in:
John Kessenich
2015-08-22 16:54:35 -06:00
parent 0fc4338f3e
commit d6c37b190b
4 changed files with 25 additions and 2 deletions

View File

@@ -144,4 +144,5 @@ sample in vec3 sampInArray[4];
void interp()
{
interpolateAtCentroid(sampInArray[2].xy);
interpolateAtSample(sampInArray[2].x.x, 2);
}