GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for interpolateAt*.
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@@ -144,4 +144,5 @@ sample in vec3 sampInArray[4];
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void interp()
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{
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interpolateAtCentroid(sampInArray[2].xy);
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interpolateAtSample(sampInArray[2].x.x, 2);
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}
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