GL_OES_shader_multisample_interpolation: Include scalar swizzles as valid for interpolateAt*.

This commit is contained in:
John Kessenich
2015-08-22 16:54:35 -06:00
parent 0fc4338f3e
commit d6c37b190b
4 changed files with 25 additions and 2 deletions

View File

@@ -67,6 +67,16 @@ ERROR: node is still EOpNull!
0:146 0 (const int)
0:146 Constant:
0:146 1 (const int)
0:147 interpolateAtSample (global float)
0:147 direct index (temp float)
0:147 direct index (smooth sample temp 3-component vector of float)
0:147 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:147 Constant:
0:147 2 (const int)
0:147 Constant:
0:147 0 (const int)
0:147 Constant:
0:147 2 (const int)
0:? Linker Objects
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
0:? 'b' (layout(location=4 component=1 ) smooth in float)
@@ -125,6 +135,16 @@ ERROR: node is still EOpNull!
0:146 0 (const int)
0:146 Constant:
0:146 1 (const int)
0:147 interpolateAtSample (global float)
0:147 direct index (temp float)
0:147 direct index (smooth sample temp 3-component vector of float)
0:147 'sampInArray' (smooth sample in 4-element array of 3-component vector of float)
0:147 Constant:
0:147 2 (const int)
0:147 Constant:
0:147 0 (const int)
0:147 Constant:
0:147 2 (const int)
0:? Linker Objects
0:? 'a' (layout(location=4 component=2 ) smooth in 2-component vector of float)
0:? 'b' (layout(location=4 component=1 ) smooth in float)