Prevent crash when bad shader redeclares built-in array names it is not supposed to redeclare.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26520 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
@@ -97,3 +97,5 @@ layout(location = 24) in vec4 ivlc[]; // ERROR
|
||||
|
||||
layout(location = 23) out vec4 ovla[2];
|
||||
layout(location = 24) out vec4 ovlb[2]; // ERROR
|
||||
|
||||
in float gl_TessLevelOuter[4]; // ERROR
|
||||
|
||||
Reference in New Issue
Block a user