Prevent crash when bad shader redeclares built-in array names it is not supposed to redeclare.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26520 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-05-06 22:58:55 +00:00
parent 8a1a4a7a8b
commit d7dfe2c2b2
4 changed files with 11 additions and 2 deletions

View File

@@ -29,7 +29,8 @@ ERROR: 0:78: 'in' : type must be an array: bla
ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
ERROR: 0:96: 'location' : overlapping use of location 24
ERROR: 0:99: 'location' : overlapping use of location 24
ERROR: 29 compilation errors. No code generated.
ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
ERROR: 30 compilation errors. No code generated.
Shader version: 400