Fix compileGLSLZeroCopy accidental minification

This commit is contained in:
Kai Ninomiya 2019-11-06 18:06:00 -08:00
parent e471df3c91
commit d87d3a062e

View File

@ -29,8 +29,8 @@ Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
var ret = {}; var ret = {};
var outputIndexU32 = output / 4; var outputIndexU32 = output / 4;
ret.data = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len); ret['data'] = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len);
ret.free = function() { ret['free'] = function() {
Module['_destroy_output_buffer'](id); Module['_destroy_output_buffer'](id);
}; };
@ -39,7 +39,7 @@ Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug) {
Module['compileGLSL'] = function(glsl, shader_stage, gen_debug) { Module['compileGLSL'] = function(glsl, shader_stage, gen_debug) {
var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug); var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug);
var ret = compiled.data.slice() var ret = compiled['data'].slice()
compiled.free(); compiled['free']();
return ret; return ret;
}; };