HLSL: fix crash on empty struct return from entry point
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@@ -100,6 +100,8 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.depthLess.frag", "PixelShaderFunction"},
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{"hlsl.discard.frag", "PixelShaderFunction"},
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{"hlsl.doLoop.frag", "PixelShaderFunction"},
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{"hlsl.emptystructreturn.frag", "main"},
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{"hlsl.emptystructreturn.vert", "main"},
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{"hlsl.entry-in.frag", "PixelShaderFunction"},
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{"hlsl.entry-out.frag", "PixelShaderFunction"},
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{"hlsl.float1.frag", "PixelShaderFunction"},
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