HLSL: Handle flattened I/O structs passed to function *out* parameters.
This commit is contained in:
@@ -2,60 +2,83 @@ hlsl.entry-out.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
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0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void)
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0:7 Function Parameters:
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'out1' (layout(location=1 ) out 4-component vector of float)
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0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'out1' (layout(location=1 ) out 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:8 move second child to first child (temp 2-component vector of float)
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0:8 v: direct index for structure (temp 2-component vector of float)
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0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0.400000
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0:8 0.400000
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0:9 move second child to first child (temp 2-component vector of int)
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0:9 i: direct index for structure (temp 2-component vector of int)
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0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 2-component vector of int)
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0:9 7 (const int)
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0:9 7 (const int)
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0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
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0:13 Function Parameters:
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0:13 'input' (layout(location=0 ) in 4-component vector of float)
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0:13 'out1' (layout(location=1 ) out 4-component vector of float)
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0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'out1' (layout(location=1 ) out 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:15 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:15 Constant:
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0:15 2.000000
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0:15 2.000000
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0:16 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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0:10 Constant:
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0:10 3 (const int)
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0:10 3 (const int)
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0:12 move second child to first child (temp 2-component vector of float)
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0:12 v: direct index for structure (temp 2-component vector of float)
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0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 12.000000
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0:12 12.000000
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0:13 move second child to first child (temp 2-component vector of int)
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0:13 i: direct index for structure (temp 2-component vector of int)
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0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 13 (const int)
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0:13 13 (const int)
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0:? Sequence
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0:14 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:14 v: direct index for structure (temp 2-component vector of float)
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0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:14 Constant:
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0:14 0 (const int)
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0:14 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=5 ) out 2-component vector of int)
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0:14 i: direct index for structure (temp 2-component vector of int)
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0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:14 Constant:
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0:14 1 (const int)
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 Constant:
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0:16 3 (const int)
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0:16 3 (const int)
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0:18 move second child to first child (temp 2-component vector of float)
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0:18 v: direct index for structure (temp 2-component vector of float)
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0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 12.000000
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0:18 12.000000
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0:19 move second child to first child (temp 2-component vector of int)
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0:19 i: direct index for structure (temp 2-component vector of int)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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0:19 13 (const int)
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0:19 13 (const int)
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0:20 Comma (temp void)
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0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:20 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:20 v: direct index for structure (temp 2-component vector of float)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=5 ) out 2-component vector of int)
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0:20 i: direct index for structure (temp 2-component vector of int)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:20 Constant:
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0:20 1 (const int)
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:16 'out1' (layout(location=1 ) out 4-component vector of float)
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0:16 Branch: Return
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0:22 'out1' (layout(location=1 ) out 4-component vector of float)
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0:22 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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@@ -72,60 +95,83 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
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0:7 Function Definition: fun(struct-OutParam-vf2-vi21; (temp void)
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0:7 Function Parameters:
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0:7 'input' (layout(location=0 ) in 4-component vector of float)
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0:7 'out1' (layout(location=1 ) out 4-component vector of float)
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0:7 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:7 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:7 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'out1' (layout(location=1 ) out 4-component vector of float)
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0:8 'input' (layout(location=0 ) in 4-component vector of float)
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0:9 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:8 move second child to first child (temp 2-component vector of float)
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0:8 v: direct index for structure (temp 2-component vector of float)
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0:8 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 0.400000
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0:8 0.400000
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0:9 move second child to first child (temp 2-component vector of int)
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0:9 i: direct index for structure (temp 2-component vector of int)
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0:9 'op' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:9 Constant:
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0:9 1 (const int)
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0:9 Constant:
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0:9 2.000000
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0:9 2.000000
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0:10 move second child to first child (temp 2-component vector of int)
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0:9 7 (const int)
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0:9 7 (const int)
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0:13 Function Definition: PixelShaderFunction(vf4;vf4;struct-OutParam-vf2-vi21;struct-OutParam-vf2-vi21; (temp 4-component vector of float)
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0:13 Function Parameters:
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0:13 'input' (layout(location=0 ) in 4-component vector of float)
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0:13 'out1' (layout(location=1 ) out 4-component vector of float)
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0:13 'out2' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 'out3' (out structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:14 move second child to first child (temp 4-component vector of float)
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0:14 'out1' (layout(location=1 ) out 4-component vector of float)
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0:14 'input' (layout(location=0 ) in 4-component vector of float)
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0:15 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=2 ) out 2-component vector of float)
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0:15 Constant:
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0:15 2.000000
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0:15 2.000000
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0:16 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=3 ) out 2-component vector of int)
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0:10 Constant:
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0:10 3 (const int)
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0:10 3 (const int)
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0:12 move second child to first child (temp 2-component vector of float)
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0:12 v: direct index for structure (temp 2-component vector of float)
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0:12 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 12.000000
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0:12 12.000000
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0:13 move second child to first child (temp 2-component vector of int)
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0:13 i: direct index for structure (temp 2-component vector of int)
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0:13 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 13 (const int)
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0:13 13 (const int)
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0:? Sequence
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0:14 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:14 v: direct index for structure (temp 2-component vector of float)
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0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:14 Constant:
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0:14 0 (const int)
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0:14 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=5 ) out 2-component vector of int)
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0:14 i: direct index for structure (temp 2-component vector of int)
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0:14 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:14 Constant:
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0:14 1 (const int)
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of float)
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0:16 Constant:
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0:16 3 (const int)
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0:16 3 (const int)
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0:18 move second child to first child (temp 2-component vector of float)
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0:18 v: direct index for structure (temp 2-component vector of float)
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0:18 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 12.000000
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0:18 12.000000
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0:19 move second child to first child (temp 2-component vector of int)
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0:19 i: direct index for structure (temp 2-component vector of int)
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0:19 'local' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:19 Constant:
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0:19 1 (const int)
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0:19 Constant:
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0:19 13 (const int)
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0:19 13 (const int)
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0:20 Comma (temp void)
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0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:20 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:20 v: direct index for structure (temp 2-component vector of float)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:20 Constant:
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0:20 0 (const int)
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0:20 move second child to first child (temp 2-component vector of int)
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0:? 'i' (layout(location=5 ) out 2-component vector of int)
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0:20 i: direct index for structure (temp 2-component vector of int)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:20 Constant:
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0:20 1 (const int)
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0:22 Sequence
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0:22 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:16 'out1' (layout(location=1 ) out 4-component vector of float)
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0:16 Branch: Return
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0:22 'out1' (layout(location=1 ) out 4-component vector of float)
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0:22 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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@@ -137,82 +183,105 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 46
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// Id's are bound by 60
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 9 11 15 21 37 40 43
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EntryPoint Fragment 4 "PixelShaderFunction" 28 30 33 37 51 54 57
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 9 "out1"
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Name 11 "input"
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Name 15 "v"
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Name 21 "i"
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Name 24 "OutParam"
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MemberName 24(OutParam) 0 "v"
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MemberName 24(OutParam) 1 "i"
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Name 26 "local"
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Name 37 "v"
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Name 40 "i"
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Name 43 "@entryPointOutput"
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Decorate 9(out1) Location 1
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Decorate 11(input) Location 0
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Decorate 15(v) Location 2
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Decorate 21(i) Location 3
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Decorate 37(v) Location 4
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Decorate 40(i) Location 5
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Decorate 43(@entryPointOutput) Location 0
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Name 10 "OutParam"
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MemberName 10(OutParam) 0 "v"
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MemberName 10(OutParam) 1 "i"
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Name 14 "fun(struct-OutParam-vf2-vi21;"
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Name 13 "op"
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Name 28 "out1"
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Name 30 "input"
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Name 33 "v"
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Name 37 "i"
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Name 40 "local"
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Name 47 "tempArg"
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Name 48 "param"
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Name 51 "v"
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Name 54 "i"
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Name 57 "@entryPointOutput"
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Decorate 28(out1) Location 1
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Decorate 30(input) Location 0
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Decorate 33(v) Location 2
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Decorate 37(i) Location 3
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Decorate 51(v) Location 4
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Decorate 54(i) Location 5
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Decorate 57(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(out1): 8(ptr) Variable Output
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10: TypePointer Input 7(fvec4)
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11(input): 10(ptr) Variable Input
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13: TypeVector 6(float) 2
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14: TypePointer Output 13(fvec2)
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15(v): 14(ptr) Variable Output
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16: 6(float) Constant 1073741824
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17: 13(fvec2) ConstantComposite 16 16
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18: TypeInt 32 1
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19: TypeVector 18(int) 2
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20: TypePointer Output 19(ivec2)
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21(i): 20(ptr) Variable Output
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22: 18(int) Constant 3
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23: 19(ivec2) ConstantComposite 22 22
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24(OutParam): TypeStruct 13(fvec2) 19(ivec2)
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25: TypePointer Function 24(OutParam)
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27: 18(int) Constant 0
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28: 6(float) Constant 1094713344
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29: 13(fvec2) ConstantComposite 28 28
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30: TypePointer Function 13(fvec2)
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32: 18(int) Constant 1
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33: 18(int) Constant 13
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34: 19(ivec2) ConstantComposite 33 33
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35: TypePointer Function 19(ivec2)
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37(v): 14(ptr) Variable Output
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40(i): 20(ptr) Variable Output
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43(@entryPointOutput): 8(ptr) Variable Output
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7: TypeVector 6(float) 2
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8: TypeInt 32 1
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9: TypeVector 8(int) 2
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10(OutParam): TypeStruct 7(fvec2) 9(ivec2)
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11: TypePointer Function 10(OutParam)
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12: TypeFunction 2 11(ptr)
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16: 8(int) Constant 0
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17: 6(float) Constant 1053609165
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18: 7(fvec2) ConstantComposite 17 17
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19: TypePointer Function 7(fvec2)
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21: 8(int) Constant 1
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22: 8(int) Constant 7
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23: 9(ivec2) ConstantComposite 22 22
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24: TypePointer Function 9(ivec2)
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26: TypeVector 6(float) 4
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27: TypePointer Output 26(fvec4)
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28(out1): 27(ptr) Variable Output
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29: TypePointer Input 26(fvec4)
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30(input): 29(ptr) Variable Input
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||||
32: TypePointer Output 7(fvec2)
|
||||
33(v): 32(ptr) Variable Output
|
||||
34: 6(float) Constant 1073741824
|
||||
35: 7(fvec2) ConstantComposite 34 34
|
||||
36: TypePointer Output 9(ivec2)
|
||||
37(i): 36(ptr) Variable Output
|
||||
38: 8(int) Constant 3
|
||||
39: 9(ivec2) ConstantComposite 38 38
|
||||
41: 6(float) Constant 1094713344
|
||||
42: 7(fvec2) ConstantComposite 41 41
|
||||
44: 8(int) Constant 13
|
||||
45: 9(ivec2) ConstantComposite 44 44
|
||||
51(v): 32(ptr) Variable Output
|
||||
54(i): 36(ptr) Variable Output
|
||||
57(@entryPointOutput): 27(ptr) Variable Output
|
||||
4(PixelShaderFunction): 2 Function None 3
|
||||
5: Label
|
||||
26(local): 25(ptr) Variable Function
|
||||
12: 7(fvec4) Load 11(input)
|
||||
Store 9(out1) 12
|
||||
Store 15(v) 17
|
||||
Store 21(i) 23
|
||||
31: 30(ptr) AccessChain 26(local) 27
|
||||
Store 31 29
|
||||
36: 35(ptr) AccessChain 26(local) 32
|
||||
Store 36 34
|
||||
38: 30(ptr) AccessChain 26(local) 27
|
||||
39: 13(fvec2) Load 38
|
||||
Store 37(v) 39
|
||||
41: 35(ptr) AccessChain 26(local) 32
|
||||
42: 19(ivec2) Load 41
|
||||
Store 40(i) 42
|
||||
44: 7(fvec4) Load 9(out1)
|
||||
Store 43(@entryPointOutput) 44
|
||||
40(local): 11(ptr) Variable Function
|
||||
47(tempArg): 11(ptr) Variable Function
|
||||
48(param): 11(ptr) Variable Function
|
||||
31: 26(fvec4) Load 30(input)
|
||||
Store 28(out1) 31
|
||||
Store 33(v) 35
|
||||
Store 37(i) 39
|
||||
43: 19(ptr) AccessChain 40(local) 16
|
||||
Store 43 42
|
||||
46: 24(ptr) AccessChain 40(local) 21
|
||||
Store 46 45
|
||||
49: 2 FunctionCall 14(fun(struct-OutParam-vf2-vi21;) 48(param)
|
||||
50:10(OutParam) Load 48(param)
|
||||
Store 47(tempArg) 50
|
||||
52: 19(ptr) AccessChain 47(tempArg) 16
|
||||
53: 7(fvec2) Load 52
|
||||
Store 51(v) 53
|
||||
55: 24(ptr) AccessChain 47(tempArg) 21
|
||||
56: 9(ivec2) Load 55
|
||||
Store 54(i) 56
|
||||
58: 26(fvec4) Load 28(out1)
|
||||
Store 57(@entryPointOutput) 58
|
||||
Return
|
||||
FunctionEnd
|
||||
14(fun(struct-OutParam-vf2-vi21;): 2 Function None 12
|
||||
13(op): 11(ptr) FunctionParameter
|
||||
15: Label
|
||||
20: 19(ptr) AccessChain 13(op) 16
|
||||
Store 20 18
|
||||
25: 24(ptr) AccessChain 13(op) 21
|
||||
Store 25 23
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user