HLSL: Handle flattened I/O structs passed to function *out* parameters.
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@@ -3,6 +3,12 @@ struct OutParam {
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int2 i;
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};
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void fun(out OutParam op)
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{
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op.v = float2(0.4);
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op.i = int2(7);
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}
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float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out OutParam out3) : COLOR0
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{
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out1 = input;
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@@ -11,7 +17,7 @@ float4 PixelShaderFunction(float4 input, out float4 out1, out OutParam out2, out
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OutParam local;
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local.v = 12.0;
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local.i = 13;
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out3 = local;
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fun(out3);
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return out1;
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}
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