diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 2a2bbdad..6a5d4859 100644 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -39,6 +39,7 @@ #include "hlslGrammar.h" #include "hlslAttributes.h" +#include "../glslang/Include/Common.h" #include "../glslang/MachineIndependent/Scan.h" #include "../glslang/MachineIndependent/preprocessor/PpContext.h" @@ -3129,7 +3130,7 @@ TIntermAggregate* HlslParseContext::handleSamplerTextureCombine(const TSourceLoc if (textureShadowEntry != textureShadowVariant.end()) newId = textureShadowEntry->second->get(shadowMode); else - textureShadowVariant[texSymbol->getId()] = new tShadowTextureSymbols; + textureShadowVariant[texSymbol->getId()] = NewPoolObject(tShadowTextureSymbols(), 1); // Sometimes we have to create another symbol (if this texture has been seen before, // and we haven't created the form for this shadow mode).