Add support for GLSL_EXT_ray_tracing

and SPV_KHR_ray_tracing
This commit is contained in:
Daniel Koch
2020-03-17 20:42:47 -04:00
parent f368dcbb7d
commit db32b243ff
69 changed files with 6912 additions and 4972 deletions

View File

@@ -7,7 +7,7 @@ spv.IntersectShader.rint
Extension "SPV_NV_ray_tracing"
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint IntersectionNV 4 "main" 11 14 20 23 26 33 36 39 42 47 50 56 59
EntryPoint IntersectionKHR 4 "main" 11 14 20 23 26 33 36 39 42 47 50 56 59
Source GLSL 460
SourceExtension "GL_NV_ray_tracing"
Name 4 "main"
@@ -38,19 +38,19 @@ spv.IntersectShader.rint
Name 58 "v12"
Name 59 "gl_WorldToObjectNV"
Name 63 "iAttr"
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdNV
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeNV
Decorate 11(gl_LaunchIDNV) BuiltIn LaunchIdKHR
Decorate 14(gl_LaunchSizeNV) BuiltIn LaunchSizeKHR
Decorate 20(gl_PrimitiveID) BuiltIn PrimitiveId
Decorate 23(gl_InstanceID) BuiltIn InstanceId
Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexNV
Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginNV
Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionNV
Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginNV
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionNV
Decorate 47(gl_RayTminNV) BuiltIn RayTminNV
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxNV
Decorate 56(gl_ObjectToWorldNV) BuiltIn ObjectToWorldNV
Decorate 59(gl_WorldToObjectNV) BuiltIn WorldToObjectNV
Decorate 26(gl_InstanceCustomIndexNV) BuiltIn InstanceCustomIndexKHR
Decorate 33(gl_WorldRayOriginNV) BuiltIn WorldRayOriginKHR
Decorate 36(gl_WorldRayDirectionNV) BuiltIn WorldRayDirectionKHR
Decorate 39(gl_ObjectRayOriginNV) BuiltIn ObjectRayOriginKHR
Decorate 42(gl_ObjectRayDirectionNV) BuiltIn ObjectRayDirectionKHR
Decorate 47(gl_RayTminNV) BuiltIn RayTminKHR
Decorate 50(gl_RayTmaxNV) BuiltIn RayTmaxKHR
Decorate 56(gl_ObjectToWorldNV) BuiltIn ObjectToWorldKHR
Decorate 59(gl_WorldToObjectNV) BuiltIn WorldToObjectKHR
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
@@ -83,8 +83,8 @@ spv.IntersectShader.rint
56(gl_ObjectToWorldNV): 55(ptr) Variable Input
59(gl_WorldToObjectNV): 55(ptr) Variable Input
61: TypeVector 28(float) 4
62: TypePointer HitAttributeNV 61(fvec4)
63(iAttr): 62(ptr) Variable HitAttributeNV
62: TypePointer HitAttributeKHR 61(fvec4)
63(iAttr): 62(ptr) Variable HitAttributeKHR
64: 28(float) Constant 1056964608
65: 28(float) Constant 0
66: 28(float) Constant 1065353216
@@ -133,6 +133,6 @@ spv.IntersectShader.rint
60: 52 Load 59(gl_WorldToObjectNV)
Store 58(v12) 60
Store 63(iAttr) 67
70: 69(bool) ReportIntersectionNV 64 68
70: 69(bool) ReportIntersectionKHR 64 68
Return
FunctionEnd