Add support for GLSL_EXT_ray_tracing
and SPV_KHR_ray_tracing
This commit is contained in:
40
Test/baseResults/spv.ext.RayGenShader_Errors.rgen.out
Normal file
40
Test/baseResults/spv.ext.RayGenShader_Errors.rgen.out
Normal file
@@ -0,0 +1,40 @@
|
||||
spv.ext.RayGenShader_Errors.rgen
|
||||
ERROR: 0:3: 'hitAttributeEXT' : not supported in this stage: ray-generation
|
||||
ERROR: 0:4: 'rayPayloadInEXT' : not supported in this stage: ray-generation
|
||||
ERROR: 0:5: 'shaderRecordNV' : can only be used with a buffer
|
||||
ERROR: 0:9: 'binding' : cannot be used with shaderRecordNV
|
||||
ERROR: 0:12: 'set' : cannot be used with shaderRecordNV
|
||||
ERROR: 0:23: 'accelerationStructureNV' : accelerationStructureNV can only be used in uniform variables or function parameters: a
|
||||
ERROR: 0:23: '=' : cannot convert from ' const int' to ' temp accelerationStructureNV'
|
||||
ERROR: 0:24: 'gl_PrimitiveID' : undeclared identifier
|
||||
ERROR: 0:24: '=' : cannot convert from ' temp float' to ' temp highp int'
|
||||
ERROR: 0:25: 'gl_InstanceID' : undeclared identifier (Did you mean gl_InstanceIndex?)
|
||||
ERROR: 0:25: '=' : cannot convert from ' temp float' to ' temp highp int'
|
||||
ERROR: 0:26: 'gl_InstanceCustomIndexEXT' : undeclared identifier
|
||||
ERROR: 0:26: '=' : cannot convert from ' temp float' to ' temp highp int'
|
||||
ERROR: 0:27: 'gl_WorldRayOriginEXT' : undeclared identifier
|
||||
ERROR: 0:27: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
|
||||
ERROR: 0:28: 'gl_WorldRayDirectionEXT' : undeclared identifier
|
||||
ERROR: 0:28: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
|
||||
ERROR: 0:29: 'gl_ObjectRayOriginEXT' : undeclared identifier
|
||||
ERROR: 0:29: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
|
||||
ERROR: 0:30: 'gl_ObjectRayDirectionEXT' : undeclared identifier
|
||||
ERROR: 0:30: '=' : cannot convert from ' temp float' to ' temp highp 3-component vector of float'
|
||||
ERROR: 0:31: 'gl_RayTminEXT' : undeclared identifier
|
||||
ERROR: 0:32: 'gl_RayTmaxEXT' : undeclared identifier
|
||||
ERROR: 0:33: 'gl_ObjectToWorldEXT' : undeclared identifier
|
||||
ERROR: 0:33: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
|
||||
ERROR: 0:34: 'gl_WorldToObjectEXT' : undeclared identifier
|
||||
ERROR: 0:34: '=' : cannot convert from ' temp float' to ' temp highp 4X3 matrix of float'
|
||||
ERROR: 0:35: 'gl_HitTEXT' : undeclared identifier
|
||||
ERROR: 0:36: 'gl_HitKindEXT' : undeclared identifier
|
||||
ERROR: 0:37: 'reportIntersectionEXT' : no matching overloaded function found
|
||||
ERROR: 0:38: 'ignoreIntersectionEXT' : no matching overloaded function found
|
||||
ERROR: 0:39: 'terminateRayEXT' : no matching overloaded function found
|
||||
ERROR: 0:40: 'assign' : l-value required "anon@3" (can't modify a shaderrecordnv qualified buffer)
|
||||
ERROR: 33 compilation errors. No code generated.
|
||||
|
||||
|
||||
ERROR: Linking ray-generation stage: Only one shaderRecordNV buffer block is allowed per stage
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
||||
Reference in New Issue
Block a user