Add support for GLSL_EXT_ray_tracing
and SPV_KHR_ray_tracing
This commit is contained in:
29
Test/spv.ext.AnyHitShader.rahit
Normal file
29
Test/spv.ext.AnyHitShader.rahit
Normal file
@@ -0,0 +1,29 @@
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#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
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void main()
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{
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uvec3 v0 = gl_LaunchIDEXT;
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uvec3 v1 = gl_LaunchSizeEXT;
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int v2 = gl_PrimitiveID;
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int v3 = gl_InstanceID;
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int v4 = gl_InstanceCustomIndexEXT;
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vec3 v5 = gl_WorldRayOriginEXT;
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vec3 v6 = gl_WorldRayDirectionEXT;
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vec3 v7 = gl_ObjectRayOriginEXT;
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vec3 v8 = gl_ObjectRayDirectionEXT;
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float v9 = gl_RayTminEXT;
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float v10 = gl_RayTmaxEXT;
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float v11 = gl_HitTEXT;
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uint v12 = gl_HitKindEXT;
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mat4x3 v13 = gl_ObjectToWorldEXT;
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mat4x3 v14 = gl_WorldToObjectEXT;
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int v15 = gl_GeometryIndexEXT;
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mat3x4 v16 = gl_ObjectToWorld3x4EXT;
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mat3x4 v17 = gl_WorldToObject3x4EXT;
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incomingPayload = vec4(0.5f);
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if (v2 == 1)
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ignoreIntersectionEXT();
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else
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terminateRayEXT();
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}
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