Add support for GLSL_EXT_ray_tracing
and SPV_KHR_ray_tracing
This commit is contained in:
23
Test/spv.ext.IntersectShader.rint
Normal file
23
Test/spv.ext.IntersectShader.rint
Normal file
@@ -0,0 +1,23 @@
|
||||
#version 460
|
||||
#extension GL_EXT_ray_tracing : enable
|
||||
hitAttributeEXT vec4 iAttr;
|
||||
void main()
|
||||
{
|
||||
uvec3 v0 = gl_LaunchIDEXT;
|
||||
uvec3 v1 = gl_LaunchSizeEXT;
|
||||
int v2 = gl_PrimitiveID;
|
||||
int v3 = gl_InstanceID;
|
||||
int v4 = gl_InstanceCustomIndexEXT;
|
||||
vec3 v5 = gl_WorldRayOriginEXT;
|
||||
vec3 v6 = gl_WorldRayDirectionEXT;
|
||||
vec3 v7 = gl_ObjectRayOriginEXT;
|
||||
vec3 v8 = gl_ObjectRayDirectionEXT;
|
||||
float v9 = gl_RayTminEXT;
|
||||
float v10 = gl_RayTmaxEXT;
|
||||
mat4x3 v11 = gl_ObjectToWorldEXT;
|
||||
mat4x3 v12 = gl_WorldToObjectEXT;
|
||||
mat3x4 v13 = gl_ObjectToWorld3x4EXT;
|
||||
mat3x4 v14 = gl_WorldToObject3x4EXT;
|
||||
iAttr = vec4(0.5f,0.5f,0.0f,1.0f);
|
||||
reportIntersectionEXT(0.5, 1U);
|
||||
}
|
||||
Reference in New Issue
Block a user