Add support for GLSL_EXT_ray_tracing
and SPV_KHR_ray_tracing
This commit is contained in:
20
Test/spv.ext.RayGenShader.rgen
Normal file
20
Test/spv.ext.RayGenShader.rgen
Normal file
@@ -0,0 +1,20 @@
|
||||
#version 460
|
||||
#extension GL_EXT_ray_tracing : enable
|
||||
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT0;
|
||||
layout(binding = 1, set = 0) uniform accelerationStructureEXT accEXT1; // Unused
|
||||
layout(binding = 2, r32ui) shadercallcoherent uniform uimage2D imageu;
|
||||
layout(location = 0) rayPayloadEXT vec4 payload;
|
||||
layout(shaderRecordEXT) buffer block
|
||||
{
|
||||
vec3 dir;
|
||||
vec3 origin;
|
||||
|
||||
};
|
||||
void main()
|
||||
{
|
||||
uint lx = gl_LaunchIDEXT.x;
|
||||
uint ly = gl_LaunchIDEXT.y;
|
||||
uint sx = gl_LaunchSizeEXT.x;
|
||||
uint sy = gl_LaunchSizeEXT.y;
|
||||
traceRayEXT(accEXT0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
|
||||
}
|
||||
Reference in New Issue
Block a user