Implement GL_OES_texture_cube_map_array.
This commit is contained in:
@@ -75,6 +75,7 @@ ERROR: 62 compilation errors. No code generated.
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_texture_cube_map_array
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Requested GL_OES_geometry_shader
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Requested GL_OES_gpu_shader5
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Requested GL_OES_shader_io_blocks
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@@ -443,6 +444,45 @@ ERROR: node is still EOpNull!
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0:223 0.100000
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0:223 0.100000
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0:223 'offsets' (uniform 4-element array of mediump 2-component vector of int)
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0:248 Function Definition: CAT( (global void)
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0:248 Function Parameters:
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0:250 Sequence
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0:250 Sequence
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0:250 move second child to first child (temp highp 4-component vector of float)
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0:250 'b4' (temp highp 4-component vector of float)
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0:250 Function Call: texture(sAC1;vf4;f1; (global highp 4-component vector of float)
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0:250 'CA4' (uniform highp samplerCubeArray)
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0:250 Constant:
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0:250 0.500000
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0:250 0.500000
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0:250 0.500000
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0:250 0.500000
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0:250 Constant:
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0:250 0.240000
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0:251 Sequence
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0:251 move second child to first child (temp highp 4-component vector of int)
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0:251 'b6' (temp highp 4-component vector of int)
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0:251 Function Call: texture(isAC1;vf4;f1; (global mediump 4-component vector of int)
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0:251 'CA6' (uniform highp isamplerCubeArray)
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0:251 Constant:
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0:251 0.500000
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0:251 0.500000
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0:251 0.500000
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0:251 0.500000
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0:251 Constant:
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0:251 0.260000
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0:252 Sequence
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0:252 move second child to first child (temp highp 4-component vector of uint)
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0:252 'b7' (temp highp 4-component vector of uint)
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0:252 Function Call: texture(usAC1;vf4;f1; (global mediump 4-component vector of uint)
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0:252 'CA7' (uniform highp usamplerCubeArray)
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0:252 Constant:
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0:252 0.500000
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0:252 0.500000
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0:252 0.500000
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0:252 0.500000
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0:252 Constant:
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0:252 0.270000
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -509,6 +549,13 @@ ERROR: node is still EOpNull!
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 'CA1' (writeonly uniform highp imageCubeArray)
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0:? 'CA2' (writeonly uniform highp iimageCubeArray)
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0:? 'CA3' (writeonly uniform highp uimageCubeArray)
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0:? 'CA4' (uniform highp samplerCubeArray)
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0:? 'CA5' (uniform highp samplerCubeArrayShadow)
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0:? 'CA6' (uniform highp isamplerCubeArray)
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0:? 'CA7' (uniform highp usamplerCubeArray)
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Linked fragment stage:
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@@ -517,6 +564,7 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
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Shader version: 310
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Requested GL_EXT_shader_io_blocks
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Requested GL_EXT_texture_cube_map_array
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Requested GL_OES_geometry_shader
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Requested GL_OES_gpu_shader5
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Requested GL_OES_shader_io_blocks
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@@ -885,6 +933,45 @@ ERROR: node is still EOpNull!
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0:223 0.100000
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0:223 0.100000
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0:223 'offsets' (uniform 4-element array of mediump 2-component vector of int)
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0:248 Function Definition: CAT( (global void)
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0:248 Function Parameters:
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0:250 Sequence
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0:250 Sequence
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0:250 move second child to first child (temp highp 4-component vector of float)
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0:250 'b4' (temp highp 4-component vector of float)
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0:250 Function Call: texture(sAC1;vf4;f1; (global highp 4-component vector of float)
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0:250 'CA4' (uniform highp samplerCubeArray)
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0:250 Constant:
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0:250 0.500000
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0:250 0.500000
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0:250 0.500000
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0:250 0.500000
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0:250 Constant:
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0:250 0.240000
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0:251 Sequence
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0:251 move second child to first child (temp highp 4-component vector of int)
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0:251 'b6' (temp highp 4-component vector of int)
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0:251 Function Call: texture(isAC1;vf4;f1; (global mediump 4-component vector of int)
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0:251 'CA6' (uniform highp isamplerCubeArray)
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0:251 Constant:
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0:251 0.500000
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0:251 0.500000
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0:251 0.500000
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0:251 0.500000
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0:251 Constant:
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0:251 0.260000
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0:252 Sequence
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0:252 move second child to first child (temp highp 4-component vector of uint)
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0:252 'b7' (temp highp 4-component vector of uint)
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0:252 Function Call: texture(usAC1;vf4;f1; (global mediump 4-component vector of uint)
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0:252 'CA7' (uniform highp usamplerCubeArray)
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0:252 Constant:
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0:252 0.500000
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0:252 0.500000
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0:252 0.500000
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0:252 0.500000
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0:252 Constant:
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0:252 0.270000
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0:? Linker Objects
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0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float)
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0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float)
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@@ -951,4 +1038,11 @@ ERROR: node is still EOpNull!
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 0 (const int)
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0:? 'CA1' (writeonly uniform highp imageCubeArray)
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0:? 'CA2' (writeonly uniform highp iimageCubeArray)
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0:? 'CA3' (writeonly uniform highp uimageCubeArray)
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0:? 'CA4' (uniform highp samplerCubeArray)
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0:? 'CA5' (uniform highp samplerCubeArrayShadow)
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0:? 'CA6' (uniform highp isamplerCubeArray)
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0:? 'CA7' (uniform highp usamplerCubeArray)
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