HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
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@@ -26,6 +26,7 @@ gl_FragCoord origin is upper left
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0:12 Branch: Return
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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Linked fragment stage:
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@@ -58,6 +59,7 @@ gl_FragCoord origin is upper left
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0:12 Branch: Return
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0:? Linker Objects
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0:? 'precisefloat' (noContraction global float)
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0:? '@entryPointOutput' (out structure{noContraction temp 4-component vector of float color})
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// Module Version 10000
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// Generated by (magic number): 80001
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