HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
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@@ -38,6 +38,7 @@ gl_FragCoord origin is upper left
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0:29 0 (const int)
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0:27 No loop body
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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Linked fragment stage:
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@@ -82,21 +83,24 @@ gl_FragCoord origin is upper left
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0:29 0 (const int)
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0:27 No loop body
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 36
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// Id's are bound by 39
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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EntryPoint Fragment 4 "PixelShaderFunction" 38
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 8 "x"
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Name 11 "x"
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Name 14 "x"
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Name 17 "x"
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Name 38 "input"
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Decorate 38(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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@@ -108,6 +112,9 @@ gl_FragCoord origin is upper left
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15: TypeVector 9(float) 3
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16: TypePointer Function 15(fvec3)
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19: 6(int) Constant 0
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36: TypeVector 9(float) 4
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37: TypePointer Input 36(fvec4)
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38(input): 37(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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8(x): 7(ptr) Variable Function
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