HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual variables are used.
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@@ -25,6 +25,7 @@ gl_FragCoord origin is upper left
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0:17 'ps_output' (temp structure{temp 4-component vector of float color})
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0:17 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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Linked fragment stage:
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@@ -56,6 +57,7 @@ gl_FragCoord origin is upper left
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0:17 'ps_output' (temp structure{temp 4-component vector of float color})
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0:17 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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// Module Version 10000
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// Generated by (magic number): 80001
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