HLSL: Register all entry-point in/out as part of the interface.

This makes the interface be invariant, whether or not individual
variables are used.
This commit is contained in:
John Kessenich
2016-09-12 11:55:47 -06:00
parent b3e24e4359
commit deb4940c17
98 changed files with 448 additions and 19 deletions

View File

@@ -5,13 +5,13 @@ Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 145
// Id's are bound by 149
Capability Shader
Capability Float64
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
EntryPoint Fragment 4 "main" 146 148
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "r00"
@@ -42,6 +42,9 @@ Linked fragment stage:
Name 130 "r62"
Name 136 "r65"
Name 141 "r66"
Name 146 "@entryPointOutput"
Name 148 "input"
Decorate 148(input) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -155,6 +158,10 @@ Linked fragment stage:
142: 69(fvec3) ConstantComposite 109 111 112
143: 69(fvec3) ConstantComposite 113 114 116
144: 139 ConstantComposite 72 126 142 143
145: TypePointer Output 7(fvec4)
146(@entryPointOutput): 145(ptr) Variable Output
147: TypePointer Input 7(fvec4)
148(input): 147(ptr) Variable Input
4(main): 2 Function None 3
5: Label
9(r00): 8(ptr) Variable Function