Implement NVX_multiview_per_view_attributes
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@@ -483,7 +483,8 @@ void SpirvStream::disassembleInstruction(Id resultId, Id /*typeId*/, Op opCode,
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#ifdef NV_EXTENSIONS
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}else if (strcmp(spv::E_SPV_NV_sample_mask_override_coverage, name) == 0 ||
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strcmp(spv::E_SPV_NV_geometry_shader_passthrough, name) == 0 ||
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strcmp(spv::E_SPV_NV_viewport_array2, name) == 0) {
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strcmp(spv::E_SPV_NV_viewport_array2, name) == 0 ||
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strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0) {
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extInstSet = GLSLextNVInst;
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#endif
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}
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@@ -659,7 +660,8 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
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if (strcmp(name, spv::E_SPV_NV_sample_mask_override_coverage) == 0 ||
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strcmp(name, spv::E_SPV_NV_geometry_shader_passthrough) == 0 ||
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strcmp(name, spv::E_ARB_shader_viewport_layer_array) == 0 ||
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strcmp(name, spv::E_SPV_NV_viewport_array2) == 0){
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strcmp(name, spv::E_SPV_NV_viewport_array2) == 0 ||
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strcmp(spv::E_SPV_NVX_multiview_per_view_attributes, name) == 0) {
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switch (entrypoint) {
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case DecorationOverrideCoverageNV: return "OverrideCoverageNV";
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case DecorationPassthroughNV: return "PassthroughNV";
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@@ -671,6 +673,9 @@ static const char* GLSLextNVGetDebugNames(const char* name, unsigned entrypoint)
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case BuiltInSecondaryPositionNV: return "SecondaryPositionNV";
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case BuiltInSecondaryViewportMaskNV: return "SecondaryViewportMaskNV";
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case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
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case BuiltInPositionPerViewNV: return "PositionPerViewNV";
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case BuiltInViewportMaskPerViewNV: return "ViewportMaskPerViewNV";
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case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
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default: return "Bad";
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}
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}
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