Implement NVX_multiview_per_view_attributes
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14
Test/spv.multiviewPerViewAttributes.tesc
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14
Test/spv.multiviewPerViewAttributes.tesc
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#version 450
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#extension GL_NVX_multiview_per_view_attributes :require
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layout(vertices = 4) out;
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out gl_PerVertex {
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int gl_ViewportMaskPerViewNV[];
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vec4 gl_PositionPerViewNV[];
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} gl_out[];
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void main()
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{
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gl_out[gl_InvocationID].gl_ViewportMaskPerViewNV[0] = 1;
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gl_out[gl_InvocationID].gl_PositionPerViewNV[0] = gl_in[1].gl_Position;
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}
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