glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -90,10 +90,10 @@ ERROR: node is still EOpNull!
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0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
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0:17 'attv2' (in 2-component vector of float)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
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0:18 'gl_Position' (invariant gl_Position 4-component vector of float Position)
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0:18 'attv4' (in 4-component vector of float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
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0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:20 'attv4' (in 4-component vector of float)
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0:21 move second child to first child (temp float)
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0:21 Constant:
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@@ -101,7 +101,7 @@ ERROR: node is still EOpNull!
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0:21 Constant:
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0:21 0.200000
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 'gl_Position' (invariant gl_Position 4-component vector of float)
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0:25 'gl_Position' (invariant gl_Position 4-component vector of float Position)
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0:25 direct index (temp 4-component vector of float)
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0:25 'b' (temp 12-element array of 4-component vector of float)
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0:25 Constant:
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@@ -125,7 +125,7 @@ ERROR: node is still EOpNull!
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0:32 Constant:
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0:32 1 (const int)
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0:43 move second child to first child (temp float)
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0:43 'gl_PointSize' (invariant gl_PointSize float)
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0:43 'gl_PointSize' (invariant gl_PointSize float PointSize)
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0:43 Constant:
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0:43 3.800000
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0:61 Function Definition: overloadB(f1;f1; (global void)
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@@ -385,8 +385,8 @@ ERROR: node is still EOpNull!
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0:? 3.400000
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0:? 'concall' (const float)
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0:? 0.295520
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0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
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0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
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0:? 'c' (uniform int)
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0:? 'x' (in 2-component vector of int)
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0:? 'v2a' (in 2-component vector of float)
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@@ -409,10 +409,10 @@ ERROR: node is still EOpNull!
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0:17 'centTexCoord' (invariant smooth out 2-component vector of float)
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0:17 'attv2' (in 2-component vector of float)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 'gl_Position' (invariant gl_Position 4-component vector of float)
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0:18 'gl_Position' (invariant gl_Position 4-component vector of float Position)
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0:18 'attv4' (in 4-component vector of float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float)
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0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
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0:20 'attv4' (in 4-component vector of float)
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0:21 move second child to first child (temp float)
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0:21 Constant:
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@@ -420,7 +420,7 @@ ERROR: node is still EOpNull!
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0:21 Constant:
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0:21 0.200000
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 'gl_Position' (invariant gl_Position 4-component vector of float)
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0:25 'gl_Position' (invariant gl_Position 4-component vector of float Position)
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0:25 direct index (temp 4-component vector of float)
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0:25 'b' (temp 12-element array of 4-component vector of float)
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0:25 Constant:
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@@ -444,7 +444,7 @@ ERROR: node is still EOpNull!
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0:32 Constant:
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0:32 1 (const int)
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0:43 move second child to first child (temp float)
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0:43 'gl_PointSize' (invariant gl_PointSize float)
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0:43 'gl_PointSize' (invariant gl_PointSize float PointSize)
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0:43 Constant:
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0:43 3.800000
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0:61 Function Definition: overloadB(f1;f1; (global void)
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@@ -704,8 +704,8 @@ ERROR: node is still EOpNull!
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0:? 3.400000
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0:? 'concall' (const float)
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0:? 0.295520
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0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float)
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0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
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0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
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0:? 'c' (uniform int)
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0:? 'x' (in 2-component vector of int)
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0:? 'v2a' (in 2-component vector of float)
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