glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -16,7 +16,7 @@ ERROR: node is still EOpNull!
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 'c' (temp 4-component vector of float)
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0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'patch' (global float)
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@@ -102,8 +102,8 @@ ERROR: node is still EOpNull!
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0:44 'p3' (flat in 3-component vector of int)
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0:44 'samp' (flat in int)
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0:? Linker Objects
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'foo' (smooth in 4-component vector of float)
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0:? 's' (smooth in structure{global float f})
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0:? 'patch' (global float)
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@@ -131,7 +131,7 @@ ERROR: node is still EOpNull!
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 'c' (temp 4-component vector of float)
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0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:18 Sequence
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0:18 move second child to first child (temp float)
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0:18 'patch' (global float)
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@@ -217,8 +217,8 @@ ERROR: node is still EOpNull!
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0:44 'p3' (flat in 3-component vector of int)
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0:44 'samp' (flat in int)
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0:? Linker Objects
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'foo' (smooth in 4-component vector of float)
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0:? 's' (smooth in structure{global float f})
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0:? 'patch' (global float)
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