glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -51,8 +51,8 @@ ERROR: node is still EOpNull!
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0:29 move second child to first child (temp highp int)
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0:29 'id' (temp highp int)
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0:29 add (temp highp int)
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0:29 'gl_VertexID' (gl_VertexId highp int)
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0:29 'gl_InstanceID' (gl_InstanceId highp int)
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0:29 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:29 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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0:31 Sequence
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0:31 move second child to first child (temp highp int)
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0:31 'c0' (temp highp int)
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@@ -130,13 +130,13 @@ ERROR: node is still EOpNull!
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0:47 'v2' (smooth out highp 2-component vector of float)
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0:47 'v3' (in highp 3-component vector of float)
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0:49 move second child to first child (temp highp 4-component vector of float)
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0:49 'gl_Position' (gl_Position highp 4-component vector of float)
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0:49 'gl_Position' (gl_Position highp 4-component vector of float Position)
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0:49 direct index (temp highp 4-component vector of float)
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0:49 'm44' (uniform highp 4X4 matrix of float)
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0:49 Constant:
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0:49 2 (const int)
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0:50 move second child to first child (temp highp float)
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0:50 'gl_PointSize' (gl_PointSize highp float)
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0:50 'gl_PointSize' (gl_PointSize highp float PointSize)
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0:50 direct index (temp highp float)
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0:50 'v2' (smooth out highp 2-component vector of float)
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0:50 Constant:
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@@ -293,8 +293,8 @@ ERROR: node is still EOpNull!
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0:? 'ssss' (smooth out structure{global highp float f})
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0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a})
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0:? 'Bfoo' (global highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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@@ -309,8 +309,8 @@ ERROR: node is still EOpNull!
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0:29 move second child to first child (temp highp int)
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0:29 'id' (temp highp int)
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0:29 add (temp highp int)
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0:29 'gl_VertexID' (gl_VertexId highp int)
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0:29 'gl_InstanceID' (gl_InstanceId highp int)
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0:29 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:29 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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0:31 Sequence
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0:31 move second child to first child (temp highp int)
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0:31 'c0' (temp highp int)
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@@ -388,13 +388,13 @@ ERROR: node is still EOpNull!
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0:47 'v2' (smooth out highp 2-component vector of float)
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0:47 'v3' (in highp 3-component vector of float)
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0:49 move second child to first child (temp highp 4-component vector of float)
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0:49 'gl_Position' (gl_Position highp 4-component vector of float)
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0:49 'gl_Position' (gl_Position highp 4-component vector of float Position)
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0:49 direct index (temp highp 4-component vector of float)
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0:49 'm44' (uniform highp 4X4 matrix of float)
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0:49 Constant:
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0:49 2 (const int)
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0:50 move second child to first child (temp highp float)
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0:50 'gl_PointSize' (gl_PointSize highp float)
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0:50 'gl_PointSize' (gl_PointSize highp float PointSize)
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0:50 direct index (temp highp float)
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0:50 'v2' (smooth out highp 2-component vector of float)
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0:50 Constant:
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@@ -551,6 +551,6 @@ ERROR: node is still EOpNull!
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0:? 'ssss' (smooth out structure{global highp float f})
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0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a})
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0:? 'Bfoo' (global highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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