glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -44,7 +44,7 @@ ERROR: node is still EOpNull!
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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@@ -63,8 +63,8 @@ ERROR: node is still EOpNull!
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'c' (temp 4-component vector of float)
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0:23 gl_Color: direct index for structure (in 4-component vector of float)
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0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
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0:23 gl_Color: direct index for structure (in 4-component vector of float Color)
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0:23 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
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0:23 Constant:
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0:23 2 (const uint)
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0:24 move second child to first child (temp 4-component vector of float)
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@@ -74,7 +74,7 @@ ERROR: node is still EOpNull!
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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0:? 'anon@0' (in block{in 4-component vector of float gl_Color, })
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0:? 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
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0:? 'gl_name' (in block{in int gl_i})
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0:? 'start' (const int)
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0:? 6 (const int)
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@@ -117,7 +117,7 @@ ERROR: node is still EOpNull!
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0:8 Function Parameters:
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float)
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0:10 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:10 'varyingVar' (smooth in 4-component vector of float)
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0:11 move second child to first child (temp 4-component vector of float)
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0:11 direct index (temp 4-component vector of float)
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@@ -136,8 +136,8 @@ ERROR: node is still EOpNull!
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'c' (temp 4-component vector of float)
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0:23 gl_Color: direct index for structure (in 4-component vector of float)
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0:23 'anon@0' (in block{in 4-component vector of float gl_Color, })
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0:23 gl_Color: direct index for structure (in 4-component vector of float Color)
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0:23 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
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0:23 Constant:
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0:23 2 (const uint)
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0:24 move second child to first child (temp 4-component vector of float)
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@@ -147,7 +147,7 @@ ERROR: node is still EOpNull!
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0:? 'inVar' (smooth in 4-component vector of float)
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0:? 'outVar' (layout(location=0 index=0 ) out 4-component vector of float)
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0:? 'varyingVar' (smooth in 4-component vector of float)
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0:? 'anon@0' (in block{in 4-component vector of float gl_Color, })
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0:? 'anon@0' (in block{in 4-component vector of float Color gl_Color, })
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0:? 'gl_name' (in block{in int gl_i})
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0:? 'start' (const int)
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0:? 6 (const int)
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