glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -43,8 +43,8 @@ ERROR: node is still EOpNull!
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0:14 'outp' (out 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (smooth temp float)
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0:14 'gl_ClipDistance' (smooth in 4-element array of float)
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0:14 direct index (smooth temp float ClipDistance)
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0:14 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
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0:14 Constant:
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0:14 1 (const int)
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0:18 Sequence
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@@ -146,7 +146,7 @@ ERROR: node is still EOpNull!
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'c' (temp 4-component vector of float)
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0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:47 Function Definition: foo23( (global void)
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0:47 Function Parameters:
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0:? Sequence
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@@ -305,14 +305,14 @@ ERROR: node is still EOpNull!
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0:? 'arrayedSampler' (uniform 5-element array of sampler2D)
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0:? 'samp2dr' (uniform usampler2DRect)
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0:? 'isamp2DA' (uniform isampler2DArray)
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0:? 'gl_ClipDistance' (smooth in 4-element array of float)
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0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
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0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
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0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
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0:? 'anon@0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'anon@0' (in block{in float gl_FogFragCoord, in implicitly-sized array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'u2drs' (uniform sampler2DRectShadow)
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0:? 'patchIn' (smooth patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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@@ -346,8 +346,8 @@ ERROR: node is still EOpNull!
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0:14 'outp' (out 4-component vector of float)
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0:14 Constant:
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0:14 0 (const int)
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0:14 direct index (smooth temp float)
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0:14 'gl_ClipDistance' (smooth in 4-element array of float)
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0:14 direct index (smooth temp float ClipDistance)
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0:14 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
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0:14 Constant:
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0:14 1 (const int)
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0:18 Sequence
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@@ -449,7 +449,7 @@ ERROR: node is still EOpNull!
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'c' (temp 4-component vector of float)
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0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:47 Function Definition: foo23( (global void)
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0:47 Function Parameters:
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0:? Sequence
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@@ -608,14 +608,14 @@ ERROR: node is still EOpNull!
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0:? 'arrayedSampler' (uniform 5-element array of sampler2D)
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0:? 'samp2dr' (uniform usampler2DRect)
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0:? 'isamp2DA' (uniform isampler2DArray)
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0:? 'gl_ClipDistance' (smooth in 4-element array of float)
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0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
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0:? 'vl' (layout(location=4 ) smooth in 4-component vector of float)
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0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
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0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
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0:? 'anon@0' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'anon@0' (in block{in float gl_FogFragCoord, in 1-element array of 4-component vector of float gl_TexCoord, smooth in 4-component vector of float gl_Color, in 4-component vector of float gl_SecondaryColor})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
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0:? 'u2drs' (uniform sampler2DRectShadow)
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0:? 'patchIn' (smooth patch in 4-component vector of float)
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0:? 'patchOut' (patch out 4-component vector of float)
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