glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -43,15 +43,15 @@ ERROR: node is still EOpNull!
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0:9 Sequence
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0:9 move second child to first child (temp int)
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0:9 'id' (temp int)
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0:9 'gl_InvocationID' (in int)
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0:9 'gl_InvocationID' (in int InvocationID)
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0:23 Function Definition: foo( (global void)
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0:23 Function Parameters:
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0:25 Sequence
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0:25 Constant:
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0:25 1 (const int)
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0:26 gl_Position: direct index for structure (in 4-component vector of float)
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0:26 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:26 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:26 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
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0:26 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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@@ -167,7 +167,7 @@ ERROR: node is still EOpNull!
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0:100 'u2' (temp 2-component vector of uint)
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0:? Linker Objects
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0:? 'bn' (in 3-element array of block{in int a})
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
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0:? 'color' (in 3-element array of 4-component vector of float)
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0:? 'color2' (in 3-element array of 4-component vector of float)
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0:? 'colorS' (in 3-element array of 4-component vector of float)
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@@ -209,15 +209,15 @@ ERROR: node is still EOpNull!
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0:9 Sequence
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0:9 move second child to first child (temp int)
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0:9 'id' (temp int)
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0:9 'gl_InvocationID' (in int)
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0:9 'gl_InvocationID' (in int InvocationID)
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0:23 Function Definition: foo( (global void)
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0:23 Function Parameters:
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0:25 Sequence
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0:25 Constant:
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0:25 1 (const int)
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0:26 gl_Position: direct index for structure (in 4-component vector of float)
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0:26 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:26 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:26 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
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0:26 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
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0:26 Constant:
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0:26 1 (const int)
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0:26 Constant:
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@@ -333,7 +333,7 @@ ERROR: node is still EOpNull!
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0:100 'u2' (temp 2-component vector of uint)
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0:? Linker Objects
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0:? 'bn' (in 3-element array of block{in int a})
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize})
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize})
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0:? 'color' (in 3-element array of 4-component vector of float)
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0:? 'color2' (in 3-element array of 4-component vector of float)
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0:? 'colorS' (in 3-element array of 4-component vector of float)
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