glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -4,7 +4,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
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ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
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ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
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ERROR: 0:26: 'gl_PointSize' : no such field in structure
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ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float gl_Position}'
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ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}'
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ERROR: 0:29: 'out' : type must be an array: outf
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ERROR: 6 compilation errors. No code generated.
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@@ -52,26 +52,26 @@ ERROR: node is still EOpNull!
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0:21 Sequence
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0:21 move second child to first child (temp int)
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0:21 'pvi' (temp int)
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0:21 'gl_PatchVerticesIn' (in int)
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0:21 'gl_PatchVerticesIn' (in int PatchVertices)
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0:22 Sequence
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0:22 move second child to first child (temp int)
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0:22 'pid' (temp int)
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0:22 'gl_PrimitiveID' (in int)
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0:22 'gl_PrimitiveID' (in int PrimitiveID)
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0:23 Sequence
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0:23 move second child to first child (temp int)
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0:23 'iid' (temp int)
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0:23 'gl_InvocationID' (in int)
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0:23 'gl_InvocationID' (in int InvocationID)
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (out 4-component vector of float)
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0:25 direct index (temp block{out 4-component vector of float gl_Position})
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0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
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0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:25 'p' (temp 4-component vector of float)
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0:26 direct index (temp block{out 4-component vector of float gl_Position})
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0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
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0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:26 Constant:
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0:26 1 (const int)
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0:34 Function Definition: foo( (global void)
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@@ -110,7 +110,7 @@ ERROR: node is still EOpNull!
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0:37 0 (const int)
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0:36 true case is null
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0:? Linker Objects
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0:? 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
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0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:? 'a' (out 3-element array of int)
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0:? 'outb' (out 5-element array of int)
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0:? 'outc' (out 4-element array of int)
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@@ -165,26 +165,26 @@ ERROR: node is still EOpNull!
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0:21 Sequence
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0:21 move second child to first child (temp int)
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0:21 'pvi' (temp int)
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0:21 'gl_PatchVerticesIn' (in int)
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0:21 'gl_PatchVerticesIn' (in int PatchVertices)
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0:22 Sequence
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0:22 move second child to first child (temp int)
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0:22 'pid' (temp int)
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0:22 'gl_PrimitiveID' (in int)
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0:22 'gl_PrimitiveID' (in int PrimitiveID)
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0:23 Sequence
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0:23 move second child to first child (temp int)
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0:23 'iid' (temp int)
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0:23 'gl_InvocationID' (in int)
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0:23 'gl_InvocationID' (in int InvocationID)
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0:25 move second child to first child (temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (out 4-component vector of float)
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0:25 direct index (temp block{out 4-component vector of float gl_Position})
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0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
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0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
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0:25 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:25 Constant:
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0:25 1 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:25 'p' (temp 4-component vector of float)
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0:26 direct index (temp block{out 4-component vector of float gl_Position})
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0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
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0:26 direct index (temp block{out 4-component vector of float Position gl_Position})
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0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:26 Constant:
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0:26 1 (const int)
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0:34 Function Definition: foo( (global void)
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@@ -223,7 +223,7 @@ ERROR: node is still EOpNull!
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0:37 0 (const int)
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0:36 true case is null
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0:? Linker Objects
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0:? 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position})
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0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
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0:? 'a' (out 3-element array of int)
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0:? 'outb' (out 5-element array of int)
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0:? 'outc' (out 4-element array of int)
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