glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -71,9 +71,9 @@ ERROR: node is still EOpNull!
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0:14 Function Parameters:
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0:16 Sequence
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0:16 move second child to first child (temp float)
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0:16 direct index (temp float)
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0:16 gl_ClipDistance: direct index for structure (out 17-element array of float)
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0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
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0:16 direct index (temp float ClipDistance)
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0:16 gl_ClipDistance: direct index for structure (out 17-element array of float ClipDistance)
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0:16 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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@@ -144,7 +144,7 @@ ERROR: node is still EOpNull!
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0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
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0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
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0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
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0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
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0:? 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
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0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f})
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0:? 'cf' (layout(location=54 ) smooth out float)
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0:? 'cg' (layout(location=53 ) smooth out float)
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@@ -184,8 +184,8 @@ ERROR: node is still EOpNull!
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0:? 'us2dmsa' (uniform usampler2DMSArray)
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0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
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0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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@@ -203,9 +203,9 @@ ERROR: node is still EOpNull!
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0:14 Function Parameters:
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0:16 Sequence
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0:16 move second child to first child (temp float)
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0:16 direct index (temp float)
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0:16 gl_ClipDistance: direct index for structure (out 17-element array of float)
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0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
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0:16 direct index (temp float ClipDistance)
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0:16 gl_ClipDistance: direct index for structure (out 17-element array of float ClipDistance)
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0:16 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
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0:16 Constant:
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0:16 2 (const uint)
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0:16 Constant:
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@@ -276,7 +276,7 @@ ERROR: node is still EOpNull!
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0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
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0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
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0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
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0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, })
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0:? 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
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0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f})
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0:? 'cf' (layout(location=54 ) smooth out float)
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0:? 'cg' (layout(location=53 ) smooth out float)
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@@ -316,6 +316,6 @@ ERROR: node is still EOpNull!
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0:? 'us2dmsa' (uniform usampler2DMSArray)
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0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
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0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
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0:? 'gl_VertexID' (gl_VertexId int)
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0:? 'gl_InstanceID' (gl_InstanceId int)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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