glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -81,7 +81,7 @@ Shader version: 110
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0:17 Pre-Increment (temp 4-component vector of float)
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0:17 'color' (temp 4-component vector of float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:20 'color' (temp 4-component vector of float)
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0:22 Test condition and select (temp void)
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0:22 Condition
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@@ -112,7 +112,7 @@ Shader version: 110
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0:32 Constant:
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0:32 2.000000
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 'gl_FragColor' (fragColor 4-component vector of float)
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0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:34 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex_coord' (smooth in 2-component vector of float)
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@@ -202,7 +202,7 @@ Shader version: 110
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0:17 Pre-Increment (temp 4-component vector of float)
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0:17 'color' (temp 4-component vector of float)
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0:20 move second child to first child (temp 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float)
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0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:20 'color' (temp 4-component vector of float)
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0:22 Test condition and select (temp void)
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0:22 Condition
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@@ -233,7 +233,7 @@ Shader version: 110
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0:32 Constant:
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0:32 2.000000
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0:34 move second child to first child (temp 4-component vector of float)
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0:34 'gl_FragColor' (fragColor 4-component vector of float)
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0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:34 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex_coord' (smooth in 2-component vector of float)
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