glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View File

@@ -81,7 +81,7 @@ Shader version: 110
0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (temp void)
0:22 Condition
@@ -112,7 +112,7 @@ Shader version: 110
0:32 Constant:
0:32 2.000000
0:34 move second child to first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:34 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)
@@ -202,7 +202,7 @@ Shader version: 110
0:17 Pre-Increment (temp 4-component vector of float)
0:17 'color' (temp 4-component vector of float)
0:20 move second child to first child (temp 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float)
0:20 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:20 'color' (temp 4-component vector of float)
0:22 Test condition and select (temp void)
0:22 Condition
@@ -233,7 +233,7 @@ Shader version: 110
0:32 Constant:
0:32 2.000000
0:34 move second child to first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:34 'color' (temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)