glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -53,7 +53,7 @@ Shader version: 110
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0:12 1.000000
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0:14 Branch: Kill
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:17 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex_coord' (smooth in 2-component vector of float)
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@@ -115,7 +115,7 @@ Shader version: 110
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0:12 1.000000
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0:14 Branch: Kill
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0:17 move second child to first child (temp 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float)
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0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:17 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex_coord' (smooth in 2-component vector of float)
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