glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -8,10 +8,10 @@ Shader version: 130
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float)
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0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:8 'Depth' (smooth in float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'gl_FragColor' (fragColor 4-component vector of float)
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0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:9 'Color' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' (smooth in 4-component vector of float)
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@@ -27,10 +27,10 @@ Shader version: 130
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0:6 Function Parameters:
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0:8 Sequence
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0:8 move second child to first child (temp float)
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0:8 'gl_FragDepth' (gl_FragDepth float)
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0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
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0:8 'Depth' (smooth in float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'gl_FragColor' (fragColor 4-component vector of float)
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0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:9 'Color' (smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' (smooth in 4-component vector of float)
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