glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -26,7 +26,7 @@ Shader version: 120
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0:20 'color' (temp 4-component vector of float)
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0:20 'smallColor' (uniform 4-component vector of float)
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 'gl_FragColor' (fragColor 4-component vector of float)
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0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:22 component-wise multiply (temp 4-component vector of float)
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0:22 'color' (temp 4-component vector of float)
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0:22 'color2' (temp 4-component vector of float)
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@@ -68,7 +68,7 @@ Shader version: 120
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0:20 'color' (temp 4-component vector of float)
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0:20 'smallColor' (uniform 4-component vector of float)
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 'gl_FragColor' (fragColor 4-component vector of float)
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0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:22 component-wise multiply (temp 4-component vector of float)
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0:22 'color' (temp 4-component vector of float)
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0:22 'color2' (temp 4-component vector of float)
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