glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View File

@@ -29,7 +29,7 @@ Shader version: 130
0:14 Pre-Increment (temp int)
0:14 'i' (temp int)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 'color' (temp 4-component vector of float)
0:20 Sequence
0:20 move second child to first child (temp float)
@@ -86,7 +86,7 @@ Shader version: 130
0:26 Pre-Increment (temp int)
0:26 'i' (temp int)
0:29 add second child into first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:29 add (temp 4-component vector of float)
0:29 Construct vec4 (temp 4-component vector of float)
0:29 'sum' (temp float)
@@ -133,7 +133,7 @@ Shader version: 130
0:34 'i' (temp int)
0:37 add second child into first child (temp 3-component vector of float)
0:37 vector swizzle (temp 3-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
@@ -164,7 +164,7 @@ Shader version: 130
0:39 16 (const int)
0:39 Loop Body
0:40 vector scale second child into first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 'f' (smooth in float)
0:39 Loop Terminal Expression
0:39 add second child into first child (temp int)
@@ -211,7 +211,7 @@ Shader version: 130
0:14 Pre-Increment (temp int)
0:14 'i' (temp int)
0:18 move second child to first child (temp 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float)
0:18 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:18 'color' (temp 4-component vector of float)
0:20 Sequence
0:20 move second child to first child (temp float)
@@ -268,7 +268,7 @@ Shader version: 130
0:26 Pre-Increment (temp int)
0:26 'i' (temp int)
0:29 add second child into first child (temp 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float)
0:29 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:29 add (temp 4-component vector of float)
0:29 Construct vec4 (temp 4-component vector of float)
0:29 'sum' (temp float)
@@ -315,7 +315,7 @@ Shader version: 130
0:34 'i' (temp int)
0:37 add second child into first child (temp 3-component vector of float)
0:37 vector swizzle (temp 3-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float)
0:37 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
@@ -346,7 +346,7 @@ Shader version: 130
0:39 16 (const int)
0:39 Loop Body
0:40 vector scale second child into first child (temp 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float)
0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:40 'f' (smooth in float)
0:39 Loop Terminal Expression
0:39 add second child into first child (temp int)