glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -183,7 +183,7 @@ Shader version: 400
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0:60 'color' (temp int)
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0:60 Function Call: foo3( (global int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 'gl_FragColor' (fragColor 4-component vector of float)
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0:62 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:62 Construct vec4 (temp 4-component vector of float)
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0:62 Convert int to float (temp float)
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0:62 'color' (temp int)
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@@ -376,7 +376,7 @@ Shader version: 400
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0:60 'color' (temp int)
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0:60 Function Call: foo3( (global int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 'gl_FragColor' (fragColor 4-component vector of float)
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0:62 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:62 Construct vec4 (temp 4-component vector of float)
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0:62 Convert int to float (temp float)
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0:62 'color' (temp int)
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