glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -792,7 +792,7 @@ Shader version: 130
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0:276 Post-Increment (temp 4-component vector of float)
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0:276 'color' (temp 4-component vector of float)
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0:277 move second child to first child (temp 4-component vector of float)
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0:277 'gl_FragColor' (fragColor 4-component vector of float)
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0:277 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:277 'color' (temp 4-component vector of float)
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0:280 Loop with condition tested first
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0:280 Loop Condition
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@@ -914,7 +914,7 @@ Shader version: 130
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0:317 Post-Increment (temp 4-component vector of float)
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0:317 'color' (temp 4-component vector of float)
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0:319 move second child to first child (temp 4-component vector of float)
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0:319 'gl_FragColor' (fragColor 4-component vector of float)
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0:319 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:319 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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@@ -1760,7 +1760,7 @@ Shader version: 130
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0:276 Post-Increment (temp 4-component vector of float)
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0:276 'color' (temp 4-component vector of float)
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0:277 move second child to first child (temp 4-component vector of float)
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0:277 'gl_FragColor' (fragColor 4-component vector of float)
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0:277 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:277 'color' (temp 4-component vector of float)
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0:280 Loop with condition tested first
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0:280 Loop Condition
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@@ -1882,7 +1882,7 @@ Shader version: 130
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0:317 Post-Increment (temp 4-component vector of float)
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0:317 'color' (temp 4-component vector of float)
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0:319 move second child to first child (temp 4-component vector of float)
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0:319 'gl_FragColor' (fragColor 4-component vector of float)
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0:319 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:319 'color' (temp 4-component vector of float)
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0:? Linker Objects
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0:? 'bigColor' (uniform 4-component vector of float)
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