glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View File

@@ -9,14 +9,14 @@ Shader version: 130
0:25 Function Parameters:
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:27 Construct vec4 (temp 4-component vector of float)
0:27 direct index (temp 4-component vector of float)
0:27 'un34' (uniform 4X4 matrix of float)
0:27 Constant:
0:27 1 (const int)
0:28 add second child into first child (temp 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:28 Construct vec4 (temp 4-component vector of float)
0:28 vector-times-matrix (temp 3-component vector of float)
0:28 'Color' (smooth in 3-component vector of float)
@@ -30,17 +30,17 @@ Shader version: 130
0:30 'n' (uniform 4X4 matrix of float)
0:30 true case
0:31 add second child into first child (temp 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:31 'v' (smooth in 4-component vector of float)
0:30 false case
0:33 Sequence
0:33 add second child into first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:33 matrix-times-vector (temp 4-component vector of float)
0:33 'm' (uniform 4X4 matrix of float)
0:33 'v' (smooth in 4-component vector of float)
0:34 add second child into first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:34 vector-times-matrix (temp 4-component vector of float)
0:34 'v' (smooth in 4-component vector of float)
0:34 subtract (temp 4X4 matrix of float)
@@ -230,13 +230,13 @@ Shader version: 130
0:51 'un34' (uniform 4X4 matrix of float)
0:51 true case
0:52 add second child into first child (temp 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:52 matrix-times-vector (temp 4-component vector of float)
0:52 'm34' (temp 4X4 matrix of float)
0:52 'u' (smooth in 4-component vector of float)
0:51 false case
0:54 add second child into first child (temp 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:54 matrix-times-vector (temp 4-component vector of float)
0:54 matrix-multiply (temp 4X4 matrix of float)
0:54 'un34' (uniform 4X4 matrix of float)
@@ -262,14 +262,14 @@ Shader version: 130
0:25 Function Parameters:
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float)
0:27 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:27 Construct vec4 (temp 4-component vector of float)
0:27 direct index (temp 4-component vector of float)
0:27 'un34' (uniform 4X4 matrix of float)
0:27 Constant:
0:27 1 (const int)
0:28 add second child into first child (temp 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float)
0:28 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:28 Construct vec4 (temp 4-component vector of float)
0:28 vector-times-matrix (temp 3-component vector of float)
0:28 'Color' (smooth in 3-component vector of float)
@@ -283,17 +283,17 @@ Shader version: 130
0:30 'n' (uniform 4X4 matrix of float)
0:30 true case
0:31 add second child into first child (temp 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float)
0:31 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:31 'v' (smooth in 4-component vector of float)
0:30 false case
0:33 Sequence
0:33 add second child into first child (temp 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float)
0:33 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:33 matrix-times-vector (temp 4-component vector of float)
0:33 'm' (uniform 4X4 matrix of float)
0:33 'v' (smooth in 4-component vector of float)
0:34 add second child into first child (temp 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float)
0:34 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:34 vector-times-matrix (temp 4-component vector of float)
0:34 'v' (smooth in 4-component vector of float)
0:34 subtract (temp 4X4 matrix of float)
@@ -483,13 +483,13 @@ Shader version: 130
0:51 'un34' (uniform 4X4 matrix of float)
0:51 true case
0:52 add second child into first child (temp 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float)
0:52 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:52 matrix-times-vector (temp 4-component vector of float)
0:52 'm34' (temp 4X4 matrix of float)
0:52 'u' (smooth in 4-component vector of float)
0:51 false case
0:54 add second child into first child (temp 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float)
0:54 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:54 matrix-times-vector (temp 4-component vector of float)
0:54 matrix-multiply (temp 4X4 matrix of float)
0:54 'un34' (uniform 4X4 matrix of float)