glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View File

@@ -18,7 +18,7 @@ ERROR: node is still EOpNull!
0:18 'b' (temp 3-component vector of float)
0:19 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float Position)
0:21 Construct vec4 (temp 4-component vector of float)
0:21 matrix-times-vector (temp 3-component vector of float)
0:21 matrix-multiply (temp 3X3 matrix of float)
@@ -50,7 +50,7 @@ ERROR: node is still EOpNull!
0:18 'b' (temp 3-component vector of float)
0:19 'm23' (temp 2X3 matrix of float)
0:21 move second child to first child (temp 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float)
0:21 'gl_Position' (gl_Position 4-component vector of float Position)
0:21 Construct vec4 (temp 4-component vector of float)
0:21 matrix-times-vector (temp 3-component vector of float)
0:21 matrix-multiply (temp 3X3 matrix of float)