glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -16,7 +16,7 @@ Shader version: 120
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float Position)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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@@ -109,7 +109,7 @@ Shader version: 120
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0:21 'm32' (uniform 3X2 matrix of float)
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0:21 'v3' (in 3-component vector of float)
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float)
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0:23 'gl_Position' (gl_Position 4-component vector of float Position)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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0:24 add (temp 4-component vector of float)
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