glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -35,7 +35,7 @@ ERROR: node is still EOpNull!
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0:22 0.500000
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0:22 0.500000
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0:24 move second child to first child (temp highp 4-component vector of float)
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0:24 'gl_Position' (gl_Position highp 4-component vector of float)
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0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
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0:24 'pos' (in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'pos' (in highp 4-component vector of float)
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@@ -46,8 +46,8 @@ ERROR: node is still EOpNull!
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0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:? 'is2DAbad2' (uniform mediump isampler2DArray)
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0:? 's2Dhigh' (uniform highp sampler2D)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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@@ -83,7 +83,7 @@ ERROR: node is still EOpNull!
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0:22 0.500000
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0:22 0.500000
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0:24 move second child to first child (temp highp 4-component vector of float)
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0:24 'gl_Position' (gl_Position highp 4-component vector of float)
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0:24 'gl_Position' (gl_Position highp 4-component vector of float Position)
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0:24 'pos' (in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'pos' (in highp 4-component vector of float)
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@@ -94,6 +94,6 @@ ERROR: node is still EOpNull!
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0:? 's2dAS' (uniform mediump sampler2DArrayShadow)
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0:? 'is2DAbad2' (uniform mediump isampler2DArray)
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0:? 's2Dhigh' (uniform highp sampler2D)
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0:? 'gl_VertexID' (gl_VertexId highp int)
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0:? 'gl_InstanceID' (gl_InstanceId highp int)
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0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
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