glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -6,7 +6,7 @@ Shader version: 110
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:40 Construct vec4 (temp 4-component vector of float)
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0:40 'color' (smooth in 3-component vector of float)
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0:40 Constant:
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@@ -24,7 +24,7 @@ Shader version: 110
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0:38 Function Parameters:
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float)
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0:40 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:40 Construct vec4 (temp 4-component vector of float)
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0:40 'color' (smooth in 3-component vector of float)
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0:40 Constant:
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