glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -12,10 +12,10 @@ Shader version: 110
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0:40 1.000000
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0:40 1.000000
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector (temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
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0:42 'gl_Vertex' (in 4-component vector of float)
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0:42 'gl_Vertex' (in 4-component vector of float Vertex)
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0:? Linker Objects
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0:? 'color' (smooth out 3-component vector of float)
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@@ -35,10 +35,10 @@ Shader version: 110
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0:40 1.000000
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0:40 1.000000
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float)
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0:42 'gl_Position' (gl_Position 4-component vector of float Position)
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0:42 matrix-times-vector (temp 4-component vector of float)
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0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float)
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0:42 'gl_Vertex' (in 4-component vector of float)
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0:42 'gl_Vertex' (in 4-component vector of float Vertex)
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0:? Linker Objects
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0:? 'color' (smooth out 3-component vector of float)
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