glslang: Formally track all built-in variables, right from the beginning, to enable avoiding all textual compares at any subsequent stage in the stack. (To be used in future check ins.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2015-05-18 16:45:49 +00:00
parent ca3457f1a7
commit dff18a2be0
105 changed files with 1262 additions and 975 deletions

View File

@@ -260,7 +260,7 @@ Shader version: 130
0:70 'gradX' (temp 2-component vector of float)
0:70 'gradY' (temp 2-component vector of float)
0:72 move second child to first child (temp 4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:72 mix (global 4-component vector of float)
0:72 'color' (temp 4-component vector of float)
0:72 'u' (uniform 4-component vector of float)
@@ -542,7 +542,7 @@ Shader version: 130
0:70 'gradX' (temp 2-component vector of float)
0:70 'gradY' (temp 2-component vector of float)
0:72 move second child to first child (temp 4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float)
0:72 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:72 mix (global 4-component vector of float)
0:72 'color' (temp 4-component vector of float)
0:72 'u' (uniform 4-component vector of float)